![]() Taking them at face value, you have the grassy country, the fire nation, the somewhat icy mountains, and the desert. A doughnut-shaped land, it’s formed of four major powers, these being Firene, Brodia, Elusia, and Solm. Our continent this time is a new one: Elyos. ![]() When you eventually do wake up, you begin to be introduced to the world and its key players. You get to use the final boss man as a bit of a punching bag for learning the basics, before falling in a deep slumber for, you guessed it, 1000 years. It’s quite similar to Awakening’s opening with how it’s framed, with the caveat that this is a flashback in oppose to a premonition. Our story starts 1000 years before our story starts with the penultimate battle of a story that’s just coming to its end. It’s a series with its highs and lows, but through it all I’ve been playing, and quite frankly enjoying what’s been on offer to some degree even at the lowest points. At the time for me, there was just nothing like it, and even now, very little compares. ![]() It was some blend of predictable yet challenging strategy married with resource management and genuine consequences for slipping up (assuming you didn’t just reset the game). As I’m sure I’ve said before, and I’m sure I’ll say again, I started with Shadow Dragon way back in 2008. Fire Emblem has always been a series I’ve held close.
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